National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Indie Game Development
Zachariáš, Michal ; Šolony, Marek (referee) ; Kajan, Rudolf (advisor)
This master's thesis deals with development of indie game - independently-developed game. It describes important moments in computer games history. It clarifies terms like golden age of video arcade games and video game crash of 1983. Further it explains history and origin of indie game phenomenon. It describes some of the differences between independent and commercial game development. In next chapter it presents some game engines which are suitable for independent game development. And in the last chapter it describes the design and implementation of game engine and game running on it.
History of Computer Games
Michálek, Petr ; Šoustek, Petr (referee) ; Roupec, Jan (advisor)
This thesis delves into the captivating history of video games, with a focus on the development and evolution of video game consoles. The theoretical part offers a comprehensive examination of the background and progression of video game consoles, including their inception, game development processes, hardware advancements, and the evolution of input devices. This analysis provides valuable insights into the technological and cultural milestones that have shaped the gaming industry over the years. The practical part showcases a hands-on approach to implementing the acquired knowledge by creating two games using the TIC-80 fantasy computer and Lua programming language. Drawing inspiration from retro titles, these games pay homage to the nostalgic experiences that have captivated gamers across generations. The utilization of the TIC-80 platform involved working within defined constraints to capture the essence of the old titles, while ensuring compatibility with modern hardware.
Indie Game Development
Zachariáš, Michal ; Šolony, Marek (referee) ; Kajan, Rudolf (advisor)
This master's thesis deals with development of indie game - independently-developed game. It describes important moments in computer games history. It clarifies terms like golden age of video arcade games and video game crash of 1983. Further it explains history and origin of indie game phenomenon. It describes some of the differences between independent and commercial game development. In next chapter it presents some game engines which are suitable for independent game development. And in the last chapter it describes the design and implementation of game engine and game running on it.

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